* implemented changes to resolve issue 1170
* added applicationName to the list of db options in the documentation'
Co-authored-by: Daniele Casal <daniele.casal@lloydsbanking.com>
Co-authored-by: Sukhvinder Panesar <79143027+esspee-lbg@users.noreply.github.com>
This adds support for multi project tokens to be created. Backward compatibility is handled at 3 different layers here:
- The API is made backwards compatible though a permissive data type that accepts either a project?: string or projects?: string[] property, validation is done through JOI here, which ensures that projects and project are not set together. In the case of neither, this defaults to the previous default of ALL_PROJECTS
- The service layer method to handle adding tokens has been made tolerant to either of the above case and has been deprecated, a new method supporting only the new structure of using projects has been added
- Existing compatibility for consumers of Unleash as a library should not be affected either, the ApiUser constructor is now tolerant to the the first input and will internally map to the new cleaned structure
* fix: reduce project overview query count to 2.
Previously we've been doing N+1 queries for projects, this now changes to doing one query for projects with feature counts, and then one query for membercounts for all projects and merging that with the first query.
* feat: add impression data column
* fix: add default value to impressionData
* fix: allow client api to return impressionData
* fix: add tests for impressionData
* fix: reset server-dev
* fix: add test for adding a toggle with impression data on a different project
* fix: update tests
* wip: environment for permissions
* fix: add migration for roles
* fix: connect environment with access service
* feat: add tests
* chore: Implement scaffolding for new rbac
* fix: add fake store
* feat: Add api endpoints for roles and permissions list
* feat: Add ability to provide permissions when creating a role and rename environmentName to name in the list permissions datastructure
* fix: Make project roles resolve correctly against new environments permissions structure
* fix: Patch migration to also populate permission names
* fix: Make permissions actually work with new environments
* fix: Add back to get permissions working for editor role
* fix: Removed ability to set role type through api during creation - it's now always custom
* feat: Return permissions on get role endpoint
* feat: Add in support for updating roles
* fix: Get a bunch of tests working and delete a few that make no sense anymore
* chore: A few small cleanups - remove logging and restore default on dev server config
* chore: Refactor role/access stores into more logical domains
* feat: Add in validation for roles
* feat: Patch db migration to handle old stucture
* fix: migration for project roles
* fix: patch a few broken tests
* fix: add permissions to editor
* fix: update test name
* fix: update user permission mapping
* fix: create new user
* fix: update root role test
* fix: update tests
* feat: Validation now works when updating a role
* fix: Add in very barebones down migration for rbac so that tests work
* fix: Improve responses from role resolution - getting a non existant role will throw a NotFound error
* fix: remove unused permissions
* fix: add test for connecting roles and deleting project
* fix: add test for adding a project member with a custom role
* fix: add test for changing user role
* fix: add guard for deleting role if the role is in use
* fix: alter migration
* chore: Minor code cleanups
* chore: Small code cleanups
* chore: More minor cleanups of code
* chore: Trim some dead code to make the linter happy
* feat: Schema validation for roles
* fix: setup permission for variant
* fix: remove unused import
* feat: Add cascading delete for role_permissions when deleting a role
* feat: add configuration option for disabling legacy api
* chore: update frontend to beta version
* 4.6.0-beta.0
* fix: export default project constant
* fix: update snapshot
* fix: module pattern ../../lib
* fix: move DEFAULT_PROJECT to types
* fix: remove debug logging
* fix: remove debug log state
* fix: Change permission descriptions
* fix: roles should have unique name
* fix: root roles should be connected to the default project
* fix: typo in role-schema.ts
* fix: Role permission empty string for non environment type
* feat: new permission for moving project
* fix: add event for changeProject
* fix: Removing a user from a project will now check to see if that project has an owner, rather than checking if any project has an owner
* fix: add tests for move project
* fix: Add in missing create/delete tag permissions
* fix: Removed duplicate impl caused by multiple good samaritans putting it back in!
* fix: Trim out add tag permissions, for now at least
* chore: Trim out new add and delete tag permissions - we're going with update feature instead
* chore: update frontend
* 4.6.0-beta.1
* feat: Prevent editing of built in roles
* fix: Patch an issue where permissions for variants/environments didn't match the front end
* fix: lint
Co-authored-by: Ivar Conradi Østhus <ivarconr@gmail.com>
Co-authored-by: Fredrik Oseberg <fredrik.no@gmail.com>
Adds support for initializing a fresh Unleash instance with predefined API tokens.
Co-authored-by: sighphyre <liquidwicked64@gmail.com>
Co-authored-by: Juraj Malenica <juraj.malenica@mindsmiths.com>
Co-authored-by: Ivar Conradi Østhus <ivarconr@gmail.com>
This triggers when we update or overwrite variants, and will include the
previous variants and the new variants.
Co-authored-by: Ivar Østhus <ivarconr@gmail.com>
* fix: sort variants on output
We found that for existing variants, the sorting by name wasn't applied, so the index in the patches were wrong. This PR adds the sort also when we're getting variants as part of the getFeature call, not just when we're getting the variants. This should make the UX consistent, and prevent our patches from hitting the wrong index in the variants array.
Co-authored-by: Youssef Khedher <khedher.youssef@hotmail.fr>
Add a new .../:feature/variants API
This adds
- `GET /api/admin/projects/:projectId/features/:featureName/variants` which returns
```json
{ version: '1', variants: IVariant[] }
```
- `PATCH /api/admin/projects/:projectId/features/:featureName/variants` which accepts a json patch set and updates the feature's variants field and then returns
```json
{ version: '1', variants: IVariant[] }
```
- `PUT /api/admin/projects/:projectId/features/:featureName/variants`
which accepts a IVariant[] and overwrites the current variants list for the feature defined in :featureName and returns
```json
{ version: '1', variants: IVariant[] }
- This also makes sure the total weight of all variants is == 1000
- Validates that there is at least 1 'variable' variant if there are variants
- Validates that 'fix' variants total weight can't exceed 1000
- Adds tests for all these invariants.
Co-authored-by: Simon Hornby <simon@getunleash.ai>
* fix: prevent deadlock for batchinserting usage metrics
In client metrics v2 we utilize postgres to count the usage
across a few dimentions (featureName, app_name, environment).
It turns out that if the UPDATE values are not executed in a predictable
order we can end up in a deadlock scenario with postgresql.
In this fix we thus sort the metrics on the feature_name, app_name and
envrionment, to make sure they always are executed in a predictabel
order, and thus avoiding independent inserts colliding in to a deadlock
waiting for eachother.
* fix: tests cannot assume order
Adds a new way of handling usage metrics where we push it directly to the database and performs aggregation on the fly. All metrics are aggregated in to buckets of hours. We will for now store metrics for the 48 hours with the following dimensions:
- featureName
- projectName
- envrionment
- yes (the actual count)
- no (the actual count)
* feat: add new more specific feature/environment events to addons
* Updated strategy change text
* Update all three addon messages for strategy
* Link to new features view for strategy change text
Co-authored-by: Ivar Conradi Østhus <ivarconr@gmail.com>
- Adds development and production environments.
- Connects default environment to all projects
- When creating a project connects the project to all enabled
environments
Our testing and internal validation has proven that
the :global: environment concept confuses people more
than the problems it solves. We have thus decided to
group all configuration that was created before the
environment concept was introduced in to the "default
environment. This would still make everything work
as before in addition to introducing the env concept.
Co-authored-by: Christopher Kolstad <chriswk@getunleash.ai>
* feat: add project and environment columns to events
* Added events for feature_strategy update
* fix duplicate test key for dbInit
* Fix argument list for toggleService calls in tests
- Adding, updating and renaming environments are meant to be
enterprise only features, as such, this PR moves these operations out
of this server
- We still keep sortOrder updating, toggling on/off and getting one,
getting all, so we can still work with environments in the OSS version
as well.
Co-authored-by: Christopher Kolstad <chriswk@getunleash.ai>
Co-authored-by: Christopher Kolstad <chriswk@getunleash.ai>
Adds environment support
This PR adds environments as a first-class concept in Unleash.
It necessitated a full rewrite on how we connect feature <-> strategy, as well as a rethink on which levels environments makes sense.
This enables PUTs on strategy configurations for a feature, since all strategies now have ids.
This also updates export/import format. The importer handles both formats, but export is no longer possible in version 1 of the export format, only in version 2, with strategy configurations for a feature as a separate object.
Co-authored-by: Christopher Kolstad <chriswk@getunleash.ai>
Co-authored-by: Fredrik Oseberg <fredrik.no@gmail.com>
Co-authored-by: Ivar Conradi Østhus <ivarconr@gmail.com>
* fix: add option for graceful shutdown
* fix: gracefulShutdown should close idle keep-alive connections
* fix: eslint import order
* docs: add config options to docs as well
* feat: setup user feedback service
* fix: map rows
* feat: add tests
* wrap service calls in try catch
* fix: add test for retrieving feedback on user
* feat: add fake user feedback store
* fix: check ffor feedback id in controller
* feat: add test for bad request
* chore: expose an endpoint to really delete a toggle
- To provide a way to run end-to-end tests without cluttering
our demo instance with way too many feature-toggles, making this
endpoint available will allow end-to-end tests to clean up properly
after themselves
* feat: send email when adding a new user
* fix: rename method
* fix: create welcome email
* fix: update email templates
* fix: add name to templates
* refactor: reduce database calls to one
* fix: alter tests
* fix: remove console logs
feat: options are now typed
- This makes it easier to know what to send to unleash.start / unleash.create
- Using a Partial to instantiate the config, then melding it with defaults to get a config object with all fields set either to their defaults or to whatever is passed in.
Co-authored-by: Fredrik Strand Oseberg <fredrik.no@gmail.com>
Co-authored-by: Ivar Conradi Østhus <ivarconr@gmail.com>
feat: Add Reset token functionality
This allows admin users to create a reset token for other users. Thus allowing resetting their password.
Co-authored-by: Fredrik Oseberg <fredrik.no@gmail.com>
fixes: #778
* Make sure we keep the announced status of each app
- Since we were running onConflict().merge() we were keeping our entire
new object from our remapRow method, and that was overwriting the
current announcement status of the row back to false, unless we'd by
random chance actually set the announced property on our row to be
inserted.
* Add migration for cleaning up application-created events
-
fixes: #769