* Add limit to event query for fetching latest event with specified label and camera name
* Refactor the label_thumbnail function in frigate/http.py to simplify the event_query logic and improve code readability
* Support setting sub label scores via API
* Update docs
* Update docs
* Formatting
* Throw error when score is outside expected bounds
* Fix / cleanup
* Refactor event label and sub-label score display in Events.jsx to include the event label and sub-label percentage
* Revert "Refactor event label and sub-label score display in Events.jsx to include the event label and sub-label percentage"
This reverts commit 87c23adf1e.
* Refactor event label and sub label score display in Events component
* much improved motion estimation and tracking
* docs updates
* move ptz specific mp values to ptz_metrics dict
* only check if moving at frame time
* pass full dict instead of individual values
* only check camera status if autotracking enabled
* a more sensible sleep time
* Only check camera status if preparing for a move
* only update tracked obj position when ptz stopped
* both pantilt *and* zoom should be idle
* check more often after moving
* No need to move pan and tilt separately
* Basic functionality
* Threaded motion estimator
* Revert "Threaded motion estimator"
This reverts commit 3171801607.
* Don't detect motion when ptz is moving
* fix motion logic
* fix mypy error
* Add threaded queue for movement for slower ptzs
* Move queues per camera
* Move autotracker start to app.py
* iou value for tracked object
* mqtt callback
* tracked object should be initially motionless
* only draw thicker box if autotracking is enabled
* Init if enabled when initially disabled in config
* Fix init
* Thread names
* Always use motion estimator
* docs
* clarify fov support
* remove size ratio
* use mp event instead of value for ptz status
* update autotrack at half fps
* fix merge conflict
* fix event type for mypy
* clean up
* Clean up
* remove unused code
* merge conflict fix
* docs: update link to object_detectors page
* Update docs/docs/configuration/autotracking.md
Co-authored-by: Nicolas Mowen <nickmowen213@gmail.com>
* clarify wording
* pass actual instances directly
* default return preset
* fix type
* Error message when onvif init fails
* disable autotracking if onvif init fails
* disable autotracking if onvif init fails
* ptz module
* verify required_zones in config
* update util after dev merge
---------
Co-authored-by: Nicolas Mowen <nickmowen213@gmail.com>
* Update ha_network_storage.md to make it clear which config file
* Update docs/docs/guides/ha_network_storage.md with relative url
Co-authored-by: Nicolas Mowen <nickmowen213@gmail.com>
---------
Co-authored-by: Nicolas Mowen <nickmowen213@gmail.com>
* Refactor video player div class names in Birdseye.jsx to be more responsive
* let's JSMpegPlayer dont takes up the entire screen
* Update Birdseye.jsx
* Add useState hook and toggle button for dynamic width adjustment and refactor code for readability in env.js and Birdseye.jsx
* fix stupid typo
* Swapped the controls around
* Remove useless comments
Co-authored-by: Nicolas Mowen <nickmowen213@gmail.com>
* Add button styles to the Birdseye component's toggle width button
---------
Co-authored-by: Nicolas Mowen <nickmowen213@gmail.com>
* Update to latest tensorrt (8.6.1) release
* Build trt libyolo_layer.so in container
* Update tensorrt_models script to convert models from the frigate container
* Fix typo in model script
* Fix paths to yolo lib and models folder
* Add S6 scripts to test and convert specified TensortRT models at startup.
Rearrange tensorrt files into a docker support folder.
* Update TensorRT documentation to reflect the new model conversion process and minimum HW support.
* Fix model_cache path to live in config directory
* Move tensorrt s6 files to the correct directory
* Fix issues in model generation script
* Disable global timeout for s6 services
* Add version folder to tensorrt model_cache path
* Include TensorRT version 8.5.3
* Add numpy requirement prior to removal of np.bool
* This TRT version uses a mixture of cuda dependencies
* Redirect stdout from noisy model conversion
* Add functionality to update YAML config file with PUT request in HTTP endpoint
* Refactor copying of text to clipboard with Clipboard API and fallback to document.execCommand('copy') in CameraMap.jsx file
* Update YAML file from URL query parameters in frigate/http.py and add functionality to save motion masks, zones, and object masks in CameraMap.jsx
* formatting
* fix merging fuckup
* Refactor camera zone coordinate saving to use single query parameter per zone in CameraMap.jsx
* remove unnecessary print statements in util.py
* Refactor update_yaml_file function to separate the logic for updating YAML data into a new function update_yaml().
* fix merge errors
* Refactor code to improve error handling and add dependencies to useEffect hooks
* reduce contention on frame_queue
don't check if the queue is full, just attempt to add the frame
in a non-blocking manner, and then if it fails, skip it
* don't check if the frame queue is empty, just try and get from it
* Update frigate/video.py
Co-authored-by: Blake Blackshear <blakeb@blakeshome.com>
---------
Co-authored-by: Blake Blackshear <blakeb@blakeshome.com>
* Refactored queues to use faster_fifo instead of mp.Queue
* Refactored LimitedQueue to include a counter for the number of items in the queue and updated put and get methods to use the counter
* Refactor app.py and util.py to use a custom Queue implementation called LQueue instead of the existing Queue
* Refactor put and get methods in LimitedQueue to handle queue size and blocking behavior more efficiently
* code format
* remove code from other branch (merging fuckup)
* Check ffmpeg version instead of checking for presence of BTBN_PATH
* Query ffmpeg version in s6 run script instead of subprocessing in every import
* Define LIBAVFORMAT_VERSION_MAJOR in devcontainer too
* Formatting
* Default ffmpeg version to current btbn version so unit tests pass
* Reduce framerate before downscaling
It is cheaper to drop frames and downscale those that remain than it is
to downscale all frames and then drop some of them. This is achieved
with the filter chain `-cv fps=FPS,scale=W:H`, and perhaps was the
original intention. The plain `-r` and `-s` flags do not execute in
order though - they each put themselves at the *end* of the filterchain,
so `-r FPS -s WxH` actually applies the scale filter first, and then the
rate filter.
This fix can halve the CPU used by the detect ffmpeg process.
* Bring back hard rate limits
* Force birdseye cameras into standard aspect ratios
* Clarify comment
* Formatting
* Actually use the calculated aspect ratio when building the layout
* Fix Y aspect
* Force canvas into known aspect ratio as well
* Save canvas size and don't recalculate
* Cache coefficients that are used for different size layouts
* Further optimize calculations to not be done multiple times
* Add audio process PID to the list of processes and log the start of the audio process
* Update audio process PID key in processes dictionary to "audioDetector" instead of "audio".
* Scale layout up to max size after it has been calculated
* Limit portrait cameras to taking up 2 rows
* Fix bug
* Fix birdsye not removing cameras once objects are no longer visible
* Fix lint
* Initial audio classification model implementation
* fix mypy
* Keep audio labelmap local
* Cleanup
* Start adding config for audio
* Add the detector
* Add audio detection process keypoints
* Build out base config
* Load labelmap correctly
* Fix config bugs
* Start audio process
* Fix startup issues
* Try to cleanup restarting
* Add ffmpeg input args
* Get audio detection working
* Save event to db
* End events if not heard for 30 seconds
* Use not heard config
* Stop ffmpeg when shutting down
* Fixes
* End events correctly
* Use api instead of event queue to save audio events
* Get events working
* Close threads when stop event is sent
* remove unused
* Only start audio process if at least one camera is enabled
* Add const for float
* Cleanup labelmap
* Add audio icon in frontend
* Add ability to toggle audio with mqtt
* Set initial audio value
* Fix audio enabling
* Close logpipe
* Isort
* Formatting
* Fix web tests
* Fix web tests
* Handle cases where args are a string
* Remove log
* Cleanup process close
* Use correct field
* Simplify if statement
* Use var for localhost
* Add audio detectors docs
* Add restream docs to mention audio detection
* Add full config docs
* Fix links to other docs
---------
Co-authored-by: Jason Hunter <hunterjm@gmail.com>
* Clean up docs given HA addon storage support
* Add guide for using HA network storage
* Add to sidebar
* Specify that media type needs to be used
* Link to storage guide from install docs
* Instruct users to store DB in /config
* Update ha_network_storage.md
* Recommend that data is moved or deleted