* Reduce framerate before downscaling
It is cheaper to drop frames and downscale those that remain than it is
to downscale all frames and then drop some of them. This is achieved
with the filter chain `-cv fps=FPS,scale=W:H`, and perhaps was the
original intention. The plain `-r` and `-s` flags do not execute in
order though - they each put themselves at the *end* of the filterchain,
so `-r FPS -s WxH` actually applies the scale filter first, and then the
rate filter.
This fix can halve the CPU used by the detect ffmpeg process.
* Bring back hard rate limits
* Force birdseye cameras into standard aspect ratios
* Clarify comment
* Formatting
* Actually use the calculated aspect ratio when building the layout
* Fix Y aspect
* Force canvas into known aspect ratio as well
* Save canvas size and don't recalculate
* Cache coefficients that are used for different size layouts
* Further optimize calculations to not be done multiple times
* Add audio process PID to the list of processes and log the start of the audio process
* Update audio process PID key in processes dictionary to "audioDetector" instead of "audio".
* Scale layout up to max size after it has been calculated
* Limit portrait cameras to taking up 2 rows
* Fix bug
* Fix birdsye not removing cameras once objects are no longer visible
* Fix lint
* Initial audio classification model implementation
* fix mypy
* Keep audio labelmap local
* Cleanup
* Start adding config for audio
* Add the detector
* Add audio detection process keypoints
* Build out base config
* Load labelmap correctly
* Fix config bugs
* Start audio process
* Fix startup issues
* Try to cleanup restarting
* Add ffmpeg input args
* Get audio detection working
* Save event to db
* End events if not heard for 30 seconds
* Use not heard config
* Stop ffmpeg when shutting down
* Fixes
* End events correctly
* Use api instead of event queue to save audio events
* Get events working
* Close threads when stop event is sent
* remove unused
* Only start audio process if at least one camera is enabled
* Add const for float
* Cleanup labelmap
* Add audio icon in frontend
* Add ability to toggle audio with mqtt
* Set initial audio value
* Fix audio enabling
* Close logpipe
* Isort
* Formatting
* Fix web tests
* Fix web tests
* Handle cases where args are a string
* Remove log
* Cleanup process close
* Use correct field
* Simplify if statement
* Use var for localhost
* Add audio detectors docs
* Add restream docs to mention audio detection
* Add full config docs
* Fix links to other docs
---------
Co-authored-by: Jason Hunter <hunterjm@gmail.com>
* Add ccache to libusb and nginx build scripts
* Add ccache support to Dockerfile for faster builds
* Add ccache to PATH and use it for compiling nginx with Makefile in build_nginx.sh script
* use a different method for blur and contrast to reduce CPU
* blur with radius instead
* use faster interpolation for motion
* improve contrast based on averages
* increase default threshold to 30
* ensure mask is applied after contrast improvement
* update opencv
* update benchmark script
* Show overlay when hovering on timeline box
* Make it work with mobile too
* Fix lint
* Fix ratio
* Update web/src/components/TimelineEventOverlay.jsx
Co-authored-by: Blake Blackshear <blakeb@blakeshome.com>
* Show overlay when hovering on timeline box
* Make it work with mobile too
* Fix lint
* Fix ratio
* Remove label and make overlay respect selected theme
---------
Co-authored-by: Blake Blackshear <blakeb@blakeshome.com>
* configurable ffmpeg timeout
* configurable ffmpeg healthcheck interval
rename timeout to healthcheck_interval
only grab config value once
* configurable ffmpeg retry interval
rename healthcheck_interval to retry_interval
* add retry_interval to docs
- update retry_interval text in config.py
* optimize frame-per-second calculations
FPS is never calculated over differing periods for even given
counter. By only storing timestamps within the period that is
used, we avoid having to iterate 1000 entries every time it's
re-calculated (multiple times per second). 1000 entries would
normally only be needed if something is running at 100fps. A
more common speed - anywhere from 5 to 30fps, only needs 50
to 300 entries.
This isn't a huge improvement in the grand scheme, but when motion
detection is disabled, it takes nearly as much time in a flamegraph
as actually transferring the video frame.
* fix python checks
* Load labels dynamically to include custom events and audio, do not include attribute labels
* Formatting
* Fix sorting
* Also filter tracked object list on camera page
* isort
* Don't fail before load
* pass attribute labels as attributes
* add label attrs to events and snapshots
* incorporate area of license_plate and face into snapshot selection
* populate sublabels for cars with logos
* Make camera recordings mover asynchronous
* Formatting
* Move to using cv2 instead of external ffmpeg process
* Use ffprobe if cv2 failed
* Formatting
* Fix bad access
* Formatting
* Update frigate/record/maintainer.py
Co-authored-by: Blake Blackshear <blakeb@blakeshome.com>
* Update name of caller
---------
Co-authored-by: Blake Blackshear <blakeb@blakeshome.com>
* Prefer horizontal layout to vertical
* Rewrite birdseye to use aspect ratios instead of resolutions as layout configurator
* Improve layout with slightly larger than 16:9 cameras
* Remove manual 2 camera layout
* Lint
* Remove log
* Refactor date and time initialization in Export.jsx to use local timezone
* Update error message to include specific reason for failure in Export.jsx
* "Refactor storage stats calculation to use powers of 2 for more accurate values"
* replace 1000000 to 2^20
* Refactor storage unit size display to use binary prefixes
This commit updates the display of storage unit sizes in both the camera storage stats and the Storage component in the web UI to use binary prefixes (MiB and GiB) instead of decimal prefixes (MB and GB). This provides more accurate and consistent representation of storage sizes
* added timepicker as children to calendar
* new timepicker component
* Add timepicker
* new timePicker component
* timepicker as calendar child
* hover:border and rounded
* adjusted width
* complete rework
* more code comments
* memorization
* preselect hover, transition
* numberOfDaysSelected has minimum of 1
* prefill hours when component mounts
* persist hours when component mount
* accommodate for the new timePicker
* add reset state
* scroll into view
* reuse before, after
* fix LastDayInRange when a time is selected
* do not add hours if before is zero
* use hours instead of days
* useeffect to reset hour. check timerange before scroll
* scroll to last element, not first
* refactor existing motion detector
* implement and use cnt bgsub
* pass fps to motion detector
* create a simplified motion detector
* lightning detection
* update default motion config
* lint imports
* use estimated boxes for regions
* use improved motion detector
* update test
* use a different strategy for clustering motion and object boxes
* increase alpha during calibration
* simplify object consolidation
* add some reasonable constraints to the estimated box
* adjust cluster boundary to 10%
* refactor
* add disabled debug code
* fix variable scope
* Add option for network bandwidth and only calculate if enabled
* Don't show network bandwidth in system stats page if not enabled
* Formatting
* Hide other rows as well
* Add docs
* Add config options for AMD and Intel GPU stats
* Fix stats access
* Update docs
* Use correct bool syntax
Co-authored-by: Blake Blackshear <blakeb@blakeshome.com>
---------
Co-authored-by: Blake Blackshear <blakeb@blakeshome.com>
* Update pull_request.yml
* Add temporary table for deletion and use pagination to process recordings in chunks for deletion of recordings with missing files
* move RecordingsToDelete class to models.py
* recording cleanup: bugfixes
* Update cleanup.py
* improve log message in cleanup.py
Co-authored-by: Nicolas Mowen <nickmowen213@gmail.com>
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Co-authored-by: Nicolas Mowen <nickmowen213@gmail.com>
* Add date and time inputs to Export component and ensure end time is larger than start time
* Update web/src/routes/Export.jsx
Co-authored-by: Blake Blackshear <blakeb@blakeshome.com>
---------
Co-authored-by: Blake Blackshear <blakeb@blakeshome.com>
* Objects need to be in zones multiple times to be considered present in the zone
* Add a field to configure inertia per zone
* Formatting
* Use correct default method
* Clarify zone presence behavior
Co-authored-by: Blake Blackshear <blakeb@blakeshome.com>
---------
Co-authored-by: Blake Blackshear <blakeb@blakeshome.com>